Private internal · DeadlockNow live

Play the game everyone else is guessing at.

Nimbus is a private, undetected internal for Deadlock — precision aim, full-map awareness, and an automation brain that plays like the game's own bots. Built by people who read the binary, not a forum.

Status
Undetected
Frame cost
<2ms
Controls
387
Heroes
40/40
Launch film
The full launch cut1080p · tap for sound
Live 3D
Vindictadrag to spin · Live 3D
Live 3D · inspect

Inspect anyhero, live.

Every model here is the game's own — pulled straight from Deadlock's paks. Vindicta runs as real 3D you can drag to spin; pick anyone else and their in-engine idle loop takes the stand. Nimbus reads each hero's bullet speed, gravity and range from the same data, so aim is exact per character.

Click to swap the modelthe full roster · live
01The arsenal

Every edge, measured —not guessed.

Six tabs, 387 controls. Each feature was reverse-engineered from the game itself and verified live, so it does exactly what it says under real match conditions.

Combat · Aimbot

Aim that reads like a pro, not a bot.

Three actuation modes — Silent, Magic Bullet, Magnet — with 101 tuning controls. The bots aim perfectly and miss the first 750ms; we copied their model, then gave you the dial.

  • Silent aim on the camera angle — the crosshair never moves
  • Per-hero, per-weapon bullet speed & gravity — read from VData
  • Lucky-shot guard so the server never flags a suspicious hit
aim · silent
● locked · silent
Combat · Magic Bullet
magic bullet
Bullet

Bend rounds around cover.

Deadlock is third-person, so a shot is a ray with two client-authored ends. Move the origin, leave the angle, and the bullet curves to a target you were never pointing at — bounded to what the server will actually accept.

  • Hits land with the crosshair visibly off-target
  • Reach-aware FOV that shrinks with range — no impossible shots
Visuals · ESP & Radar

See the whole map at a glance.

Players, troopers, neutrals, souls and objectives — boxes, health, names, skeletons, distance and a full radar. Enemy heroes are pulled through the fog on the minimap.

  • Native game outline, tinted per team — no draw-cost hack
  • Ability & ult tracker — who can kill you, and when
visuals · esp
visible
Deadlock map — live
minimap · live · the lane
automation · brain
SCHED_PUSH_LANE
schedulePUSH_LANE
objective7
enemy0x2fa · hero
parryarmed
lanemid · safe
Automation · Player brain

An automation brain that plays like the game's own bots.

We read the bots' decision layer straight out of server.dll — schedules, targeting, when a fight is worth it, when to retreat. 131 controls for auto-parry, farming, movement, ziplines and last-hitting.

  • Auto-parry heavy melee at its 462ms wind-up — 100% recall
  • Won't dive a guardian or chase off-lane — the bots' own rules
nimbus · /selfcheck127.0.0.1:27016
01> selfcheck --anchors
02build 25379260 · 4 anchors moved
03✓citadel_input   DERIVED (rtti)
04✓entity_system  DERIVED (rtti)
05✓camera.hero_fov DERIVED (xref)
06✓trace.shape    signature
07✓21 / 21 subsystems ok
08→ game updated, healed. no action needed
The moat · Undetected engine

It survives patch day by itself.

Most cheats break the moment Valve ships an update. Nimbus re-derives its own memory offsets from the binary's structure — RTTI, schema, signatures — so it heals across game builds instead of dying. That's why it's still undetected.

  • Self-checking anchors — the payload says when the game updated
  • Streamproof overlay — invisible to capture & recording
The roster · live in-engine
Vindicta
Vindicta · marksman — real idle-loop, straight from the paks
01 / 06
02Full roster

Every hero.Live, in-engine.

Real Deadlock hero models, pulled straight from the game's own paks and animating right here — the same models the overlay renders. Nimbus reads each one's bullet speed, gravity and range from the game data, so aim is correct on every character.

40 heroes · rendered live from the game paks Click a hero to feature them
▶For fun

Nimbus× Clawd.

A little motion-graphics team-up we made on the side — the Nimbus drone and Claude Code’s crab mascot running an overlay together. Not an endorsement, just a laugh.

04The loader

Two clicks fromdesktop to in-game.

The Nimbus loader watches Deadlock end to end — launch, menu, match, injection — then closes itself once you're in. It verifies every inject by the overlay actually answering, never a hopeful "done".

01

Sign in

Your account carries your licence, device and history. One key, applied automatically.

02

Launch

The loader finds Steam & Deadlock, checks your build, and updates the payload if the game just patched.

03

Inject

Maps the payload and confirms the overlay is live on the bridge — the only proof that counts.

04

Play

Press Insert in your match. Expiry mid-game unloads clean; a rebuy re-injects into the same match.

05Access

Simple pricing.Paid in crypto.

One product, all heroes, every feature. No tiers that hide the good stuff behind a paywall.

Day pass
$7
24 hours · one device
$7.00 per day
  • Every feature, all heroes
  • Instant delivery
  • Discord support
Get a day
Week pass
$30
7 days · one device
$4.29 per day Save 39%
  • Everything in Day
  • Community config library
  • Priority updates on patch day
Get the week
Best value
Month pass
$80
30 days · one device
$2.67 per day Save 62%
  • Everything in Week
  • Lowest price per day
  • Priority support
Get the month
1 Pick a plan→ 2 Pay in crypto→ 3 Make your account→ 4 Key applied automatically
BTCETHUSDTLTC+ 50 more via NOWPayments
06Answers

Straight answers.

Q1Is it undetected?
Yes, and it's engineered to stay that way. The overlay is streamproof, the shot path is designed so the server's own accuracy bookkeeping never flags a suspicious hit, and the engine re-derives its offsets across game updates instead of shipping stale addresses that get caught. No anti-cheat is ever "guaranteed" by anyone honest — but our whole architecture is built around not being seen.
Q2What happens on patch day?
Most of the time, nothing you have to do. The payload finds its own anchors by signature, RTTI and schema, so it heals across builds automatically and the loader auto-updates when needed. When a change is big enough to need us, updates are fast and priority members get them first.
Q3How does the account & key work?
Buy a plan, then create your account — your key applies to it automatically. Already signed in? Buy while logged in and it's applied on the spot. Your licence is bound to your device (HWID) and you can reset that binding yourself, rate-limited, from the loader or the site.
Q4Which heroes are supported?
All of them. Bullet speed, gravity and range are read per hero and per weapon from the game's own data, so aim is correct on every character — verified live against the game, not hardcoded.
Q5Will it tank my FPS?
No. The menu costs nothing when closed and under 2ms when open, and there's a dedicated FPS tab that strips the game's heaviest settings — measured, not guessed. Plenty of members run it to gain frames, not lose them.
Q6Refunds?
Because access is delivered instantly and digitally, sales are final once a key is redeemed. If something's genuinely broken on our side and we can't fix it for you, talk to us in Discord — we look after our members.

Stopguessing.Start seeing.

Set up your account, pick a plan, and you're in your next match with the overlay live. Most people are playing within five minutes.