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Press kit

Everything you need to write about Nimbus.

Logos in every common format, screenshots, brand colors, typography, and boilerplate copy in three lengths. Take what you need — attribution appreciated but not required.

Quick facts

The thirty-second pitch

Product
Precision Marvel Rivals overlay
Founded
0
Platform
Windows 10 / 11 (x64)
Community
Active Discord; daily releases
Pricing
Day / Week / Month / Lifetime ($5–$120)
Support
Discord-first; minutes-not-hours
By the numbers

Stats journalists can quote

All figures audited as of June 2026. Updated quarterly — pull from this page for the freshest cut.

Active customers
0+

As of June 2026, across Day / Week / Month / Lifetime tiers.

Patch turnaround
0 min

Median time from a Marvel Rivals patch landing on Steam to a new build shipping to customers.

Heroes covered
0

Every shipped Marvel Rivals hero. Hawkeye, Hela, Black Widow, and Winter Soldier get gravity-correct projectile lead.

Cleanup time
0 ms

In-process Win32 telemetry sweep on launch. No console window, no Python sidecar.

Support response
Minutes, not hours

Discord-first. On-call rotation covers North America + EU peak hours.

Builds shipped
0+

Loader builds w001 → w950+ since launch. Manifest at /loader/LATEST.txt.

Most overlays solve the easy half of the game — where the enemy is. Nimbus solves the harder half.

Builds ship within minutes of every Marvel Rivals patch.

1,200+ active customers as of June 2026.

Logos

Marks and lockups

Click any logo to open the full-size file. Right-click to save.

Icon mark — 512px
Icon mark — 512px

Square app/avatar mark. Transparent background.

Icon mark — 1024px
Icon mark — 1024px

Hi-res square mark. Use for App Store / large embeds.

Horizontal lockup
Horizontal lockup

Use on hero banners, headers, and sponsorship overlays.

Wordmark only
Wordmark only

Type-only lockup. Use when the icon is already present nearby.

Screenshots

Renders and gameplay shots

The dashboard render is a marketing asset. The in-game shot is aspirational — use for stories about the product, not as a frame from a live ranked match.

Dashboard mockup
Dashboard mockup

Marketing render of the customer dashboard.

In-game preview — Marvel Rivals
In-game preview — Marvel Rivals

Aspirational hero shot. Use for press features, not as a screenshot of live gameplay.

Canonical renders

Per-product OG cards and Blender hero renders

Use these for embed cards (open-graph) and featured-product imagery. SVG ships for crisp scaling; PNG/WebP raster ships for Marvel / Valorant / Bundle.

Nimbus for marvel — Blender render
Marvel Rivals
PNG
Nimbus for valorant — Blender render
valorant
PNG
Nimbus for overwatch — Blender render
overwatch
PNG
Nimbus for bundle — Blender render
bundle
PNG
Brand colors

Palette and hex codes

Six swatches cover every common use. The accent gradient is glow → glow3 across a hero header.

Accent gradient
Liquid sky
#3A6BB8 → #4F87E0 → #76A8FF
Typography

Fonts

Inter for everything readable. JetBrains Mono for code, version pills, and hashes.

Body
Inter

The quick brown fox jumps over the lazy dog. Pack my box with five dozen liquor jugs.

Mono — code, versions, hashes
JetBrains Mono

v2.6.7 · 8df95956adcb · #76A8FF

Fact sheets

1-pagers per product

Hosted PDFs with feature list, supported hero/agent coverage, pricing, and contact. One per product, plus the bundle.

Founder

Bio and direct contact

For long-form features, podcast bookings, and on-the-record quotes.

Nimbus monogram (founder runs in shadow-ID)
Founder + technical lead

Nimbus Engineering

Nimbus was founded in early 2026 by an independent team of game-industry engineers who believed Marvel Rivals deserved better tooling than the slow, generic overlays that flooded the market on launch day. We ship updates in minutes, not hours.

Press, podcast, and on-the-record-quote requests: email the address below. Replies usually within 24 hours; faster in Discord.

Boilerplate

About Nimbus — three lengths

Paste-ready copy for press releases, sponsorship decks, and YouTube descriptions.

Short — 50 words~50 words

Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Hero-aware aim, information ESP — cooldowns, ultimate charge, summoned objects — and minutes-not-hours patch turnaround.

Medium — 150 words~150 words

Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Most overlays solve the easy half of the game — where the enemy is. Nimbus solves the harder half: who to shoot, when their Shift comes off cooldown, and whether you should peek now or hold. The aim engine is hero-aware with closed-form gravity-correct lead for Hawkeye, Hela, Black Widow, and Winter Soldier. The ESP layer renders ultimate-charge percentages, ability cooldown arcs, and labeled summons. Builds ship within minutes of every game patch. Licenses are HWID-locked with self-service rotation. Support is in Discord, in minutes.

Long — 300 words~300 words

Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Most overlays solve the easy half of the game — where the enemy is. Marvel Rivals is a hero shooter, and the harder half is who to shoot, when their Shift comes off cooldown, and whether you should peek now or hold. Nimbus is built around that second half. The aim engine is hero-aware. Hitscan heroes get classic FOV-bounded smoothing with per-weapon recoil compensation. Projectile heroes — Hawkeye, Hela, Black Widow, Winter Soldier — get closed-form gravity-correct lead solved against per-hero projectile speeds the engine learns from your shots. Hawkeye charge-bow mechanics are handled natively. The ESP layer goes further than boxes and skeletons. You see ultimate-charge percentages pulled live from the engine's threat-value administrator, ability cooldowns rendered as progress arcs under each enemy, and labeled world objects — Jeff bubble, Groot wall, Strange portal, Punisher turret, health packs, ultimate orbs. Under the hood, an in-process Win32 cleanup removes session telemetry within ~250 ms with no console window and no Python sidecar. Builds ship within minutes of every Marvel Rivals patch thanks to the Resolver v2 pipeline and payload self-update. Licenses are HWID-locked with self-service rotation. Support is in Discord, reachable in minutes during peak hours. Nimbus does not promise to be undetectable forever — but it is honest about the risk, transparent about what changed, and faster than the alternatives.

Partner program

Affiliate and creator partnerships

Have an audience?

Email partners@getnimbus.net with channel/audience details for revenue-share terms. We work with streamers, content creators, and tournament organizers.

Talk to a human

Press, partnerships, and product questions all route to the same Discord. On-call rotation covers peak hours.

Want the loader too?

Pick a tier. Get a key. Inject. We will be here when the next patch drops — within minutes.