Everything you need to write about Nimbus.
Logos in every common format, screenshots, brand colors, typography, and boilerplate copy in three lengths. Take what you need — attribution appreciated but not required.
The thirty-second pitch
- Product
- Precision Marvel Rivals overlay
- Founded
- 0
- Platform
- Windows 10 / 11 (x64)
- Community
- Active Discord; daily releases
- Pricing
- Day / Week / Month / Lifetime ($5–$120)
- Support
- Discord-first; minutes-not-hours
Stats journalists can quote
All figures audited as of June 2026. Updated quarterly — pull from this page for the freshest cut.
As of June 2026, across Day / Week / Month / Lifetime tiers.
Median time from a Marvel Rivals patch landing on Steam to a new build shipping to customers.
Every shipped Marvel Rivals hero. Hawkeye, Hela, Black Widow, and Winter Soldier get gravity-correct projectile lead.
In-process Win32 telemetry sweep on launch. No console window, no Python sidecar.
Discord-first. On-call rotation covers North America + EU peak hours.
Loader builds w001 → w950+ since launch. Manifest at /loader/LATEST.txt.
“Most overlays solve the easy half of the game — where the enemy is. Nimbus solves the harder half.”
“Builds ship within minutes of every Marvel Rivals patch.”
“1,200+ active customers as of June 2026.”
Marks and lockups
Click any logo to open the full-size file. Right-click to save.
Renders and gameplay shots
The dashboard render is a marketing asset. The in-game shot is aspirational — use for stories about the product, not as a frame from a live ranked match.
Per-product OG cards and Blender hero renders
Use these for embed cards (open-graph) and featured-product imagery. SVG ships for crisp scaling; PNG/WebP raster ships for Marvel / Valorant / Bundle.
Palette and hex codes
Six swatches cover every common use. The accent gradient is glow → glow3 across a hero header.
Fonts
Inter for everything readable. JetBrains Mono for code, version pills, and hashes.
The quick brown fox jumps over the lazy dog. Pack my box with five dozen liquor jugs.
1-pagers per product
Hosted PDFs with feature list, supported hero/agent coverage, pricing, and contact. One per product, plus the bundle.
Hero-aware aim, ability ESP, ultimate-charge readout, and minutes-not-hours patch turnaround.
Vanguard-aware deployment with an acknowledgement gate. Cherry-picked features only — ESP + telemetry.
BattlEye preflight + ability-state tracking. Tank/DPS/Support role-aware FOV and smoothing.
All three games, one HWID-locked license, one launcher. Discounted vs. buying each tier separately.
Bio and direct contact
For long-form features, podcast bookings, and on-the-record quotes.
Nimbus Engineering
Nimbus was founded in early 2026 by an independent team of game-industry engineers who believed Marvel Rivals deserved better tooling than the slow, generic overlays that flooded the market on launch day. We ship updates in minutes, not hours.
Press, podcast, and on-the-record-quote requests: email the address below. Replies usually within 24 hours; faster in Discord.
About Nimbus — three lengths
Paste-ready copy for press releases, sponsorship decks, and YouTube descriptions.
Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Hero-aware aim, information ESP — cooldowns, ultimate charge, summoned objects — and minutes-not-hours patch turnaround.
Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Most overlays solve the easy half of the game — where the enemy is. Nimbus solves the harder half: who to shoot, when their Shift comes off cooldown, and whether you should peek now or hold. The aim engine is hero-aware with closed-form gravity-correct lead for Hawkeye, Hela, Black Widow, and Winter Soldier. The ESP layer renders ultimate-charge percentages, ability cooldown arcs, and labeled summons. Builds ship within minutes of every game patch. Licenses are HWID-locked with self-service rotation. Support is in Discord, in minutes.
Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Most overlays solve the easy half of the game — where the enemy is. Marvel Rivals is a hero shooter, and the harder half is who to shoot, when their Shift comes off cooldown, and whether you should peek now or hold. Nimbus is built around that second half. The aim engine is hero-aware. Hitscan heroes get classic FOV-bounded smoothing with per-weapon recoil compensation. Projectile heroes — Hawkeye, Hela, Black Widow, Winter Soldier — get closed-form gravity-correct lead solved against per-hero projectile speeds the engine learns from your shots. Hawkeye charge-bow mechanics are handled natively. The ESP layer goes further than boxes and skeletons. You see ultimate-charge percentages pulled live from the engine's threat-value administrator, ability cooldowns rendered as progress arcs under each enemy, and labeled world objects — Jeff bubble, Groot wall, Strange portal, Punisher turret, health packs, ultimate orbs. Under the hood, an in-process Win32 cleanup removes session telemetry within ~250 ms with no console window and no Python sidecar. Builds ship within minutes of every Marvel Rivals patch thanks to the Resolver v2 pipeline and payload self-update. Licenses are HWID-locked with self-service rotation. Support is in Discord, reachable in minutes during peak hours. Nimbus does not promise to be undetectable forever — but it is honest about the risk, transparent about what changed, and faster than the alternatives.
Affiliate and creator partnerships
Have an audience?
Email partners@getnimbus.net with channel/audience details for revenue-share terms. We work with streamers, content creators, and tournament organizers.
Talk to a human
Press, partnerships, and product questions all route to the same Discord. On-call rotation covers peak hours.





