Everything you need to write about Nimbus.
Logos in every common format, screenshots, brand colors, typography, and boilerplate copy in three lengths. Take what you need — attribution appreciated but not required.
The thirty-second pitch
- Product
- Precision Marvel Rivals overlay
- Founded
- 2026
- Platform
- Windows 10 / 11 (x64)
- Community
- Active Discord; daily releases
- Pricing
- Day / Week / Month / Lifetime ($5–$120)
- Support
- Discord-first; minutes-not-hours
Marks and lockups
Click any logo to open the full-size file. Right-click to save.
Renders and gameplay shots
The dashboard render is a marketing asset. The in-game shot is aspirational — use for stories about the product, not as a frame from a live ranked match.
Palette and hex codes
Six swatches cover every common use. The accent gradient is glow → glow3 across a hero header.
Fonts
Inter for everything readable. JetBrains Mono for code, version pills, and hashes.
The quick brown fox jumps over the lazy dog. Pack my box with five dozen liquor jugs.
About Nimbus — three lengths
Paste-ready copy for press releases, sponsorship decks, and YouTube descriptions.
Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Hero-aware aim, information ESP — cooldowns, ultimate charge, summoned objects — and minutes-not-hours patch turnaround.
Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Most overlays solve the easy half of the game — where the enemy is. Nimbus solves the harder half: who to shoot, when their Shift comes off cooldown, and whether you should peek now or hold. The aim engine is hero-aware with closed-form gravity-correct lead for Hawkeye, Hela, Black Widow, and Winter Soldier. The ESP layer renders ultimate-charge percentages, ability cooldown arcs, and labeled summons. Builds ship within minutes of every game patch. Licenses are HWID-locked with self-service rotation. Support is in Discord, in minutes.
Nimbus is a precision Marvel Rivals overlay built around how the game actually plays. Most overlays solve the easy half of the game — where the enemy is. Marvel Rivals is a hero shooter, and the harder half is who to shoot, when their Shift comes off cooldown, and whether you should peek now or hold. Nimbus is built around that second half. The aim engine is hero-aware. Hitscan heroes get classic FOV-bounded smoothing with per-weapon recoil compensation. Projectile heroes — Hawkeye, Hela, Black Widow, Winter Soldier — get closed-form gravity-correct lead solved against per-hero projectile speeds the engine learns from your shots. Hawkeye charge-bow mechanics are handled natively. The ESP layer goes further than boxes and skeletons. You see ultimate-charge percentages pulled live from the engine's threat-value administrator, ability cooldowns rendered as progress arcs under each enemy, and labeled world objects — Jeff bubble, Groot wall, Strange portal, Punisher turret, health packs, ultimate orbs. Under the hood, an in-process Win32 cleanup removes session telemetry within ~250 ms with no console window and no Python sidecar. Builds ship within minutes of every Marvel Rivals patch thanks to the Resolver v2 pipeline and payload self-update. Licenses are HWID-locked with self-service rotation. Support is in Discord, reachable in minutes during peak hours. Nimbus does not promise to be undetectable forever — but it is honest about the risk, transparent about what changed, and faster than the alternatives.
Affiliate and creator partnerships
Have an audience?
Email partners@getnimbus.net with channel/audience details for revenue-share terms. We work with streamers, content creators, and tournament organizers.
Talk to a human
Press, partnerships, and product questions all route to the same Discord. On-call rotation covers peak hours.



