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Nimbus for Marvel Rivals hero art
Marvel Rivals

Nimbus for Marvel Rivals

Hero-aware aim assist, full-information ESP, and a menu that respects your time — tuned for Marvel Rivals and refreshed within minutes of every patch.

A precision overlay built around how Marvel Rivals actually plays. Hero-aware aim with gravity-correct projectile lead. ESP that shows ultimate charge, cooldowns, and summoned objects — the information that wins teamfights.

Why Nimbus 1

Hero-aware aim and decision tools — not a generic FOV slider

Why Nimbus 2

Information ESP — cooldowns, ult charge, summons — not just boxes

Why Nimbus 3

Minutes-not-hours patch turnaround with live Discord support

About this build

Most overlays solve the easy half of the game: where the enemy is. Marvel Rivals is a hero shooter — the harder half is who to shoot, when their Shift comes off cooldown, and whether you should peek now or hold. Nimbus is built around that second half.

The aim engine knows your hero. Hitscan heroes like Punisher and Winter Soldier get smooth, FOV-bounded assist you can dial in. Projectile heroes — Hawkeye, Hela, Black Widow — get a real lead solver that bends with gravity, tuned to each character's projectile speed. Hawkeye's charge-bow shots are handled automatically.

The ESP layer goes further than boxes and skeletons. You see ultimate charge percentages above every enemy, ability cooldowns as glowing arcs under their feet, and labeled world objects — Jeff bubble, Groot wall, Strange portal, Punisher turret, health packs, ultimate orbs. Mark-aware rendering shows you which enemies your Black Panther vibranium, Spider-Man tracer, or Daredevil sonar has already tagged.

Utility features are decision tools, not autopilot. Hero auto-lock fires the right pick sequence the instant the draft window opens, so you never lose your main. The combo runtime lets you script per-hero key sequences — Magneto charge-throw, Strange Maelstrom cancel, Winter Soldier reload-cancel — with smart gates so they only fire when your crosshair, cooldowns, and target are actually lined up.

Behind the scenes: Nimbus cleans up after itself the moment you launch — no black console windows, no extra processes hanging around, no leftover files. Builds go live within minutes of every Marvel Rivals patch, so your loader is never out of date. Each license is locked to your PC for safety, and you can reset it yourself from your dashboard if you upgrade your rig. Support is in Discord, with real humans answering in minutes during peak hours.

Nimbus dashboard preview
Customer dashboard
Manage your key, HWID, and downloads.

What is included

  • Hero-aware aim with gravity-correct projectile lead
  • Skeleton ESP with ultimate-charge and cooldown readouts
  • World-object ESP for summons, deployables, and pickups
  • Hero autolock and ban-pick assistant
  • Scriptable combo runtime for hero-specific sequences
  • Themable menu with eight built-in palettes
  • Streamer mode hides the overlay from capture software
  • Builds within minutes of every game patch

Feature deep dive

Hero-aware aim assist. Hitscan heroes use a FOV-bounded smooth-pull with per-weapon recoil compensation. Projectile heroes get a closed-form gravity solver at 980 cm/s², Z-up, auto-learning per-hero projectile speeds from a five-sample running average of your own shots.

Skeleton ESP and information overlay. Per-enemy bone tracking with healthbar, distance, name, hero icon, and ultimate-charge percentage drawn from the engine's threat-value administrator. Damage numbers float on hit with combat-log accumulation.

World-object ESP. Every summoned actor in the persistent level is labeled by class — Jeff bubble, Groot wall, Strange portal, Punisher turret, mines, orbs, health packs. Owner-side ally check colors summons by allegiance, not by guess.

Hero autolock and ban-pick assistant. The instant the pick window opens, Nimbus issues the correct preview, banpick, and confirm RPCs in milliseconds. Deadpool's three role variants are supported.

Scriptable combo runtime. A per-key state machine on its own one-millisecond input thread runs hero-specific sequences. Ability presses dispatch through the engine's ability system, not synthesized keystrokes — and gate on crosshair, role, hittability, and target presence.

AutoDodge with humanized reaction. When a dangerous enemy ultimate is cast inside your configurable FOV, Nimbus invokes your hero's defensive ability with 80–220 ms reaction jitter so the output never reads as inhuman. Off by default.

Streamer mode and themable interface. The menu draws to a non-display-cloned compositor target so OBS, Discord screenshare, and most capture pipelines do not see it. Theming runs on hot-reloaded tokens you can edit mid-match.

Stealth-focused operation. Nimbus quietly sweeps up the temp folders where the game leaves session logs, wiping them within a quarter of a second of being dropped. Builds go live within minutes of every Marvel Rivals patch, so your loader is never the bottleneck.

Game version
Latest patch (auto-updated within minutes)

Marvel Rivals current retail build on Windows 10 and 11 (64-bit). Builds refresh within minutes of every game patch via Resolver v2; the loader checks for updates before launch and refuses to inject against unsupported game builds.

Last build update
2026-05-29 18:00 UTC

Builds refresh automatically inside your subscription window — no re-download required.

Customer reviews

4.9(12 reviews)

Verified buyers, three- and four-star critiques included.

Hawkeye projectile lead is uncannily good. The gravity intercept means feel-shots at long range that I never could hit before, and the lead point sits perfectly on a moving target every time.
6shotbillz · Lifetime tier · Hawkeye
Patch dropped Friday night, build was live by Saturday morning.
FrostedMenace · Week tier · Punisher
Silent aim on Widow with the projectile prediction tuned to 180 m/s is the cleanest aim I have ever had.
claymoresxx · Lifetime tier · Black Widow

Every tier ships the full feature set. No locked content.

Customers like you bought Month most this week
Discord support included
Day
$5/day
24 hours
  • Full feature access
  • Try before commit
Week
$15/week
7 days
  • Everything in Day
  • Best for weekends
Most popular
Month
$30/month
30 days
  • Everything in Week
  • Discord priority queue
  • Save 33% vs weekly
Lifetime
$120
While Nimbus operates
  • Everything in Month
  • Forever updates
  • Priority support
  • Pay with Bitcoin
    BTC, 1 confirmation
  • Pay with Litecoin
    LTC, instant
  • 256-bit SSL
    All checkout over TLS 1.3
  • PCI DSS via SellAuth
    Card data never touches our servers
  • HWID-locked keys
    One key, one PC. Reset anytime.
  • No silent auto-renew
    Subscriptions never recharge without consent

From checkout to in-game

Most customers play within 90 seconds of payment confirmation.

  1. 1. Payinstant

    Card, PayPal, or crypto at SellAuth checkout.

  2. 2. Key emailedunder 1 min

    License + dashboard link land in your inbox.

  3. 3. Sign in30 sec

    Magic link to the customer dashboard.

  4. 4. Download10 sec

    Signed ~3 MB loader from the dashboard.

  5. 5. Inject10 sec

    Run loader, launch game, menu opens on title screen.

Got a promo code?

Apply at checkout — these codes are live right now.

Click any code to copy. Codes redeem on the SellAuth checkout page — you'll see the discount applied before payment.

Creator? Get your own attribution code via /affiliates.

Which tier is for you

Day

24 hours

One night. Full feature set. No commitment.

Twenty-four hours of full Nimbus access. Every feature unlocks the moment your key activates — aim engine, ESP, combo runtime, themable menu, streamer mode — with no down-tiered settings. Activation is instant; your key arrives in the dashboard within seconds of checkout and binds to your hardware on first launch. Pick this if you are warming up for a tournament, returning from a break, or want to take Nimbus for one ranked session and decide for yourself.

Ideal for

Curious players, tournament weekends, single-session use, and anyone who wants to confirm Nimbus is what we say it is before spending more.

Week

7 days

Seven days of ranked. Full toolkit.

Seven days at the tier built for the player who shows up. Weekly pays for itself against the Day Pass at three sessions. Every feature is unlocked the whole week; every patch-day rebuild we ship inside your window installs automatically without taking time off your subscription.

Ideal for

Players grinding ranked across a week, content creators on a weekly upload cadence, and anyone running a fixed competitive block.

Month

30 daysBest value

The way most people buy Nimbus.

Thirty days of full access at the tier the catalog is built around. Monthly costs the same as two Weekly passes but covers four-plus weeks of play. You get a place in the Discord priority queue and the rolling beta channel where new features show up two weeks before general release.

Ideal for

Regular players who want the math to work, returning customers, and anyone using Nimbus as part of their normal play routine.

Lifetime

While Nimbus operatesPremium

Pay once. Update forever.

A single payment for as long as Nimbus operates Marvel Rivals support. No expiry, no renewal email, no rate-limited tier. Every build, every patch-day rebuild, every new feature is included. Lifetime customers join the priority support queue and early-access builds — and lifetime works out to roughly four Monthly subscriptions, which is the break-even if you already know you intend to keep playing.

Ideal for

Long-term players, returning customers who already know the product, and anyone who wants to stop thinking about renewals.

Already bought a key?

Head to the dashboard to download the loader and manage your session.

Discord