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Public roadmapUpdated weekly

What we shipped, what we're building,
and what's next.

No vaporware. Shipped items link to the build that introduced them. In-progress items have ETAs that we'll move if the work slips. Backlog is what we're committed to over the next 90 days — not a wish list.

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Recently shipped

Last 30 days

Every item below corresponds to a public build on /changelog. Older items rotate off this list automatically and live there permanently.

  1. Per-game launcher dedication

    w957Jun 12

    Each supported game gets its own Launch tab body with the right preflight checks, accent color, and spec sites. Marvel Rivals (gold), Valorant (red), Overwatch 2 (amber). No more shared scaffold pretending to be game-aware.

    See the build notes
  2. Overwatch 2 sidecar host

    Jun 10

    BattlEye preflight runs before launch. Process state, install path, and version are surfaced in the launcher tab so you know why a click was blocked instead of staring at a silent dialog.

  3. Valorant sidecar scaffold

    Jun 8

    Vanguard advisory is shown up-front with an explicit acknowledgment gate. The state is remembered locally so returning users don't see the dialog twice.

  4. Discord per-game gating

    Jun 5

    The verify flow on Discord now grants role access per game, not as a single blanket. Customers who only own Marvel access don't see the Valorant or OW2 channels, and vice versa.

    See the build notes
  5. Auto-update infrastructure

    w920Jun 2

    Every cold launch checks the signed manifest at /api/loader/latest, pulls the delta if there is one, kills the prior process before the swap, and writes a forensic log to %TEMP%. No more manual re-downloads.

    See the build notes

In progress

Work that's actively in flight. ETAs are honest — we'll update them if reality disagrees. Nothing here is locked behind a paywall it isn't already locked behind.

Spanish + Portuguese localization

ETA: this month

Launcher UI and site are both being translated. Strings are extracted, routing is locale-aware. Waiting on a translator pass for the last ~30% of the strings.

Customer-side update notes

ETA: weeks

Every build already lands in the changelog. We're adding short, plain-English summaries to a What’s-new panel that surfaces the first time you launch a new version — so you actually see what changed, not just a version number.

Faster cold-launch path

ETA: weeks

The first launch on a clean machine does more than it needs to. We're collapsing the pre-flight chain so the time from double-click to ready-to-go is closer to the warm-launch number.

Trial onboarding polish

ETA: this month

The one-hour trial works, but the flow from email to first-launch is rougher than the paid flow. Cleaner email, clearer countdown, fewer dead-ends.

Backlog — next 90 days

What we're committed to building once the in-progress queue clears. Sequencing can move based on what customers ask for in Discord, but the items themselves are locked.

More languages

Next 30 days

After Spanish + Portuguese land, the next wave is French, German, Russian, and Simplified Chinese. The site framework already routes by locale — the work is translation + QA, not engineering.

More games

Next 60 days

The per-game scaffold was built so adding a fourth game is a 30-60 minute job, not a refactor. Candidates are being prioritized by community vote — see the #roadmap channel in Discord.

Mobile companion app

Next 90 days

Read-only first: license status, current build, Discord verify state, support ticket history. Push notifications when a new build drops. iOS + Android via a single React Native codebase. Native config editing comes in a later release.

What you won't find on this page

  • ·Features we haven't scoped yet. If it's not on the backlog, we're not committing to it on a date.
  • ·Game support we haven't verified end-to-end. New games ship after a real injection test, not after a screenshot.
  • ·Internal anti-cheat, payload, or evasion details. Those live in the product, not on a public roadmap.