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Cada build de Nimbus, con fecha.
Motor de apuntado v2, ESP de objetos del mundo, loader de referencia, anticipación de proyectil consciente de héroe. Cada build con fecha, versión, hash y qué cambió.
Ver build más recientev2.6.72026-05-30
Las entradas del feed se muestran actualmente solo en inglés.
- v2.6.7May 30, 2026Current
Auto-update plus reference-class loader behaviour.
- Auto-updater backed by /api/version manifest with signature verification before write.
- Reference-class loader behaviour: DLL-hijack inject path, auto-inject watcher, self-close after handoff.
- Premium gradient buttons across Spoof and Launch tabs with cursor-tracked glow.
- Admin elevation manifest embedded; loader self-re-launches via runas if not elevated.
- Cleaner cascade tightened from 28 -> 32 steps to extend coverage of NgConsentManager and UniCompactView.
8df95956adcbDownload - v2.6.6May 29, 2026
32-command cleaner + NEP killer + EAC seal detection.
- 32-command in-process cleaner cascade matching reference-loader intel; runs in <1s without spawning cmd.exe.
- NEP killer using ReadDirectoryChangesW on %TEMP% and %LOCALAPPDATA% with 4-stage aggressive delete.
- EAC seal-window detection so we skip injection when the protection window is sealing rather than racing it.
- Resolver v2 string-anchored xref logic; patch-day rebuilds drop from ~30 min to under 15.
94022ab1f3e2Download - v2.6.5May 28, 2026
Hero-aware aim v2 plus world-object ESP for summons.
- Hero-aware aim engine v2 with gravity-correct projectile lead for Hawkeye, Hela, Black Widow, and Winter Soldier.
- World-object ESP labels for Jeff bubble, Groot wall, Strange portal, Punisher turret, health packs, and orbs.
- Per-hero projectile-speed learning via 5-sample running average; recovers when patches change ballistics.
- ESP draw order respects depth on summon overlays so Groot wall no longer occludes enemies behind it.
335195d4ab1cDownload - v2.6.4May 27, 2026
Skin swap pipeline plus combo runtime executor.
- Skin swap pipeline: AsyncLoadCharacterPrimaryAssets -> SetSkeletalMeshAsset; survives patch updates that break naive DW writes.
- Combo runtime executor on a dedicated 1ms input thread with adaptive target-lock smoothing.
- Ability presses now dispatch via the engine ability system (ActivateAbilitiesWithID) rather than synthesized keystrokes.
- ImGui menu refactor: 14 tabs, theme tokens hot-reload during a match.
6a39c318bd7eDownload - v2.6.0May 25, 2026
Initial flagship-class milestone; renders all 14 tabs in-game.
- Payload renders all 14 tabs in live Marvel Rivals via libogg_64.dll DLL-hijack path.
- Anti-cheat compatibility patterns ported from internal research offsets (10 patterns, ProcessEvent vSlot=0x55).
- AutoLock and ban-pick assistant: ServerChangePreviewID -> SrvSelectingBanpickHeroID -> ServerChangeBanPickHeroID -> ServerUpdateIsChoosingHero.
- Loader 'LOAD AURA' pill swapped to libogg path so customers stay on the production inject vector.
8157a7d1ce04Download - v2.5.0May 15, 2026
Public launch with full feature set across four tiers.
- Public launch: aim engine, ESP, autolock, combo runtime, themable menu, streamer mode.
- SellAuth checkout with HWID-locked keys and self-service rotation (24h cooldown).
- Discord support channel with on-call rotation during peak hours.
- Status page at /status with 60s ISR and incident history.
7a0d31bc4e21Download
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