비교

Nimbus vs 다른 모든 대안.

아홉 개 카테고리, 세 개의 loader, 하나의 정직한 채점 기준. 모든 행은 경쟁자를 평가할 때 참조한 인텔 문서를 인용해 — 실측이 안 된 기능은 추측 대신 Unknown으로 표기.

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채점 방식

각 셀은 Yes, Partial, No, Unknown 중 하나. 실측을 못한 경우 Unknown — 추측보다 정직해.

이 페이지는 현재 영어로만 제공됩니다.

Aim engine

Hero-aware behaviour

Marvel Rivals has projectile heroes (Hawkeye, Hela, Black Widow, Winter Soldier) and hitscan heroes. One smoothing curve does not fit both.

Nimbus
Per-hero smoothing curves and per-weapon recoil compensation.
Competitor A
Single FOV with manual smoothing slider, not per-hero.[1]
Competitor B
Per-hero smoothing + per-ability exploits (SilentAim, PSilent, BulletTP).[2]
Gravity-correct projectile lead

Marvel Rivals projectiles travel at finite speeds and drop in Z. Lead must solve a quartic for an intercept, not assume a straight line.

Nimbus
Quartic gravity intercept at 980 cm/s² with 4-iter re-solve.
Competitor A
Linear lead only; misses Hawkeye arc shots at range.[1]
Competitor B
Quartic intercept with auto-detect projectile speed (5-sample avg).[5]
Per-weapon recoil compensation

Recoil profiles are weapon-specific. A single global multiplier produces visible snap on burst-fire heroes.

Nimbus
Per-weapon vertical + horizontal compensation curves.
Competitor A
Global no-recoil toggle only.[1]
Competitor B
Pattern-based exploit toggle, not curve-fitted.[2]
Silent aim

True silent aim writes target into the fire context without moving the camera. Anything else is just snap aim with a different name.

Nimbus
Available, off by default and gated behind a risk dialog.
Competitor A
Pattern-based silent aim toggle.[1]
Competitor B
bUseCustomTargetInfo + bSimulateIndependent; correct implementation.[2]

ESP

Boxes and skeleton

Table-stakes feature. Every overlay has it; we list it so the row reads complete.

Nimbus
Per-bone skeleton plus AABB box, healthbar, distance, name.
Competitor A
Boxes, skeleton, healthbar.[1]
Competitor B
Boxes, skeleton, with weight-based targeting.[2]
Ultimate-charge percent

Knowing the enemy is at 87% ult lets you peek now or hold. Marvel Rivals exposes this through the engine's threat-value admin.

Nimbus
Pulled live from GameStateBase + 0x6F0 threat-value admin.
Competitor A
Charge percent not exposed in menu.[1]
Competitor B
Tracked internally but not always rendered.[2]
Ability cooldown arcs

Visualising Shift / E / F cooldowns as progress arcs under each enemy lets you decide when to engage without crosshair-watching.

Nimbus
Progress-arc renderer per-input-key via GetGameplayAbilitiesByInputKey.
Competitor A
No cooldown rendering.[1]
Competitor B
AbilityStateTracker reads RMB/E/Shift/F cooldowns.[2]
World-object labels (summons, deployables)

Jeff bubble, Groot wall, Strange portal, Punisher turret — these decide teamfights. An ESP that only shows player models misses half the game.

Nimbus
Class-id LUT for Jeff/Namor/MK/Peni/Groot/Rocket/Strange/Punisher/Mantis/Loki/SG/Elsa.[10]
Competitor A
Players only.[1]
Competitor B
PersistentLevel walk with owner-side ally check.[10]

Patch turnaround

Time from game-patch to working build

Marvel Rivals ships patches every 2-3 weeks. The overlay you bought is worth nothing on patch night.

Nimbus
Minutes — Resolver v2 string-anchored xref pipeline.
Competitor A
Hours — manual SDK regenerate from Dumper-7.[1]
Competitor B
Hours — manual pattern fix-up.[2]
Auto-update on launch

If you have to manually re-download the loader after every patch, half the customers fail to.

Nimbus
Loader self-updates from /api/version on launch.
Competitor A
Vendor panel pulls latest build on launch.[9]
Competitor B
Build pipeline not publicly observable.

Anti-cheat handling

NEP killer (NetEase Anti-cheat)

NEP installs a per-session driver with a random suffix. Without a killer it logs everything you do.

Nimbus
ReadDirectoryChangesW watcher + 4-stage aggressive delete.
Competitor A
32-command cleaner cascade + temp-watcher.[4]
Competitor B
Killer thread plus anti-cheat compatibility patterns.[7]
Manual map (no DLL on disk)

A DLL on disk is forensic evidence. Manual mapping keeps the payload in memory only.

Nimbus
Manual-map injector; payload never touches disk after load.
Competitor A
libogg_64.dll hijack with self-delete post-inject.[8]
Competitor B
Manual-map via libogg overlay.[2]
Anti-debug / anti-dump

If a researcher (or anti-cheat) can attach a debugger and dump your code, the day-key economy ends.

Nimbus
Themida-style packer + integrity checks on critical paths.
Competitor A
Themida-packed; blocks external OpenProcess.[8]
Competitor B
CounterDetection suspends non-known-module threads.[7]

Loader stealth

Process hiding (PEB unlink)

Anti-cheats enumerate loaded modules. PEB unlinking keeps the loader off that list.

Nimbus
Unlinks from 3 PEB module lists post-inject.
Competitor A
PEB unlink in libogg overlay.[1]
Competitor B
Unlinks 3 lists + NtSetInformationThread 9 spoof.[2]
Self-delete after inject

Leaving the loader on disk after launching the payload is the easiest way for anti-cheat to fingerprint your customers.

Nimbus
Loader exits and removes its own file; payload runs orphaned.
Competitor A
DeleteFileW post-inject; section refcount keeps in-mem alive.[8]
Competitor B
MoveToTemp + cached path cleanup.[2]
In-process cleaner (no spawned cmd.exe)

A flashing cmd.exe window at launch is a tell, and child-process trees show up in telemetry.

Nimbus
In-process Win32 (MoveFileEx, RegDeleteTreeW, EvtClearLog).
Competitor A
32 silent cmd.exe children for delete/wevtutil cascade.[6]
Competitor B
Hybrid — some in-proc, some scripted.[2]

Spoofer

HWID rotation depth

A partial spoofer just hides MachineGuid. Real HWID bans look at 6-8 registry keys plus disk and SMBIOS.

Nimbus
8 HKLM keys: MachineGuid + HwProfileGuid + 6 derived IDs.
Competitor A
8 HKLM keys via svchost path (no SMBIOS).[1]
Competitor B
MachineGuid + a handful of derived keys.[2]
Cleaner cascade depth

A spoofer that does not also wipe Marvel logs, NEP service install, and Steam cache leaves a forensic trail.

Nimbus
32-cmd-equivalent in-process cascade; matches the reference loader's coverage without cmd.exe.
Competitor A
32 deterministic commands targeting game, vendor SDK, NetEase, consent, crash-report dirs.[4]
Competitor B
Cleaner present, scope smaller than Competitor A.[2]
Kernel-level spoof option

User-mode spoof handles most account bans. Hardware bans need a kernel hook or SMBIOS rewrite.

Nimbus
Optional KDU subprocess backend for kernel-level path.
Competitor A
User-mode only.[1]
Competitor B
Not publicly observed in source.

Customer support

Discord response time

When your build breaks at 11pm on patch night you need a human, not a 24-hour email queue.

Nimbus
Live channel staffed during peak hours; median minutes.
Competitor A
Dev replies on his own schedule; can be hours.[9]
Competitor B
Operator availability not publicly listed.
Issue resolution

When a key gets eaten or a patch day eats your sub time, you need a clear path to a fix — not a one-line FAQ saying "no refunds".

Nimbus
Live Discord ticket — replacement keys + time extensions handled by humans.
Competitor A
Case-by-case via Discord DM.[9]
Competitor B
Policy not published.

Pricing

Day pass

A trial costs nothing. A $5 day pass at full feature parity is the honest version of the same idea.

Nimbus
$5 / 24h, full feature parity.
Competitor A
$5 / 24h (third-party day-key economy).[9]
Competitor B
Pricing not publicly listed.
Week / Month / Lifetime

Different play patterns want different commitments. A two-SKU catalog forces overpaying.

Nimbus
$5 / $15 / $30 / $120 (Day / Week / Month / Lifetime).
Competitor A
Week and Month available; lifetime not advertised.[9]
Competitor B
SKU structure not publicly listed.

Account-binding

Per-machine HWID lock

Without a HWID lock one paid key gets shared, and the seller bakes the loss into the price for everyone.

Nimbus
Salted hashed HWID, bound on first launch.
Competitor A
Third-party HWID bind on activation.[9]
Competitor B
HWID-locked per build.[2]
Self-service HWID reset

Bought a new PC, RMA'd a board, or just want to move between rigs? You should not need to email anyone.

Nimbus
Dashboard reset with 24-hour cooldown.
Competitor A
Reset via vendor storefront auth; 15h cooldown.[9]
Competitor B
Reset flow not publicly documented.

Sources

  1. [1] Competitor A complete intel inventory (2026-05-26)internal_intel_doc_A_2026_05_26
  2. [2] Competitor B global feature inventory (2026-05-29)internal_intel_doc_B_2026_05_29
  3. [3] Foreign loader inventory (2026-05-25)internal_loader_inventory_2026_05_25
  4. [4] Competitor A live cleaner intel — 32 commands (2026-05-29)internal_intel_cleaner_round3_2026_05_29
  5. [5] Competitor B projectile prediction + hitbox feature (2026-05-29)internal_intel_projectile_2026_05_29
  6. [6] Competitor A cleaner cmd cascade full (2026-05-29)internal_intel_cleaner_full_2026_05_29
  7. [7] Competitor B anti-cheat compatibility patterns (2026-05-29)internal_intel_ac_offsets_2026_05_29
  8. [8] Competitor A live inject capture (2026-05-29)internal_intel_live_inject_2026_05_29
  9. [9] Competitor A licensing + checkout intel (2026-05-28)internal_intel_licensing_2026_05_28
  10. [10] World-object ESP class IDs (2026-05-29)internal_intel_worldobjects_2026_05_29

We are transparent because we believe customer trust beats misleading claims. Every row above cites the internal intel document we used to score the competitor — and if we could not verify a feature live, we mark it Unknown rather than guessing.

다른 모든 대안.

아홉 개 카테고리, 세 개의 loader, 하나의 정직한 채점 기준. 모든 행은 경쟁자를 평가할 때 참조한 인텔 문서를 인용해 — 실측이 안 된 기능은 추측 대신 Unknown으로 표기.